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Backup your files but apparently finding the dxgi . dll and renaming it to d3d12 . dll should fix it (I got reshade running again with the latest ver of this mod not crashing).
And if its not there it might be a file reshade adds when installing the first time so run that and see if it now appears.
So the 1.1.0 was the last version that I could run without crashing but after creating a custom light ID, anything above the 20 sirens aren't working (alas this mod isn't working). Using the latest version causes the game to crash when sirens turned on - HOWEVER, I just read over on the lcpdfr comments is that its due to the game running in compatibility mode. Sure enough mine was on, disabled and ran the game with the latest version and its working.
The downside is... I think the compatibility mode is a workaround for ENB or Reshade to work. So with that off, no reshade. pick your poison or if you find another way to fix reshade, lets hear it.
@theaz are there reasons the global.gxt2 wouldn't work?
I've used this tool, openIV, following tutorials and get the file but in game simple trainer wont show the readable name nor does the vehicle name pop up when first entering.
@Jax765
doing yet another clean install I think I notice an issue when installing driveV (handling mod). It does something to the vehicles.meta and I believe this mod provides its own (especially if it has flag changes or the conflict in ytd statement - so I think we can disregard this issue).
@Jax765 - not that I recall (no vehicle mods or meta changes). I have a vehicle.meta in there now thats missing the shared ytd but checking you guys' oiv vehicle.meta its in there. So im manually adding it back in and it looks like its working. So not sure what happened there (oiv goof?).
So after more trialing, it does seem half broken. Some things seem to work (i.e. I use it to replace police and police3) and at first it seemed to work. But now its not changing out cargens (staniers out the wazoo) and then Ive seen a couple hway patrol scenarios thats using the stanier instead of the buffalo. Unless Im doing something wrong, this is another old tool that kinda works sometimes.
I made a tiny edit where instead of scanning and using atms withing 4f units its now 2f units. I think at 1f and closer it just uses normal atm mechanics and anything too high and you can wind up glitching out (like barber shop in paleto). Heres the link if anyones interested - https://www.mediafire.com/file/p7j0ba1ccatvwe1/ATM.7z/file
@Dilapidated noticed the police2 has this weird texture style thing https://i.imgur.com/mxjTKvp.jpg
Just noticed the sheriff is like it but smaller scale. It only happens on the police2 (the other variants are fine and rdeplus versions are fine as well). I checked in zmodeler and the textures appear the same for the ones working vs the police2. The vehicles.meta appear to be fine - supposedly has the child ytd attached. Any ideas what could cause this (btw its showing like the interior door spec for some reason).
I don't know why it didn't seem to work before but its working this time around. so 2 thumbs up.
@megaz0id nothing that I'm aware of. I am using RDE but from what I know its only adding emergency vehicles. There might be a problem with that particular location (my end) but I wouldn't know what mod would affect that.